2D Animation
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Above are my pendulum and hammer animations, and shown below is my timing chart for my pendulum animation. You can see that as it reaches the middle, the points become more spaced out as the pendulum is moving
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My ball animation, with squash and stretch. It looks much better than my animation of the same ball of the same weight done without squash and stretch that i made earlier. The second video above is a heavier ball, which is why no squash and stretch is used.
Here is a video of my finished zombie character being controlled by me. In my opinion the animation is good and suits the character and it was easy enough to do too, but the technical side of things were confusing and i’ll need much more practice at that side of it. This was my first time animating an actual character, which is why mistakes can be seen.
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Video of my games shown above.A variety of programs and features in unity were used to make the first video game level. The animation and animator tabs were used to animate the characters movements and link them to certain events, such as the walk animation being played when the character walks. The coding was also done in unity. If I could change anything about the second one/start over i’d change the intro animation and make it better, I didn’t have much time to make it so it isn’t very good unfortunately. The other animations in the game (the characters mainly) are really smooth and nice and i’d like the entire game to be at that same high quality